A few years later, just before Kollectiv 2.0 is made public, the game starts. By the 1950s, the Soviet Union's working class had been entirely replaced by robots that were controlled by a hive-mind network known as Kollectiv 1.0. In Atomic Heart's alternate timeline, a scientist by the name of Dmitry Sechenov sparks a robotics renaissance in Russia in the 1930s. Atomic Heart, the latest single-player video game, has garnered attention for its intricate world and striking visual design. The game is set in an imagined past where technology has turned against its creators, leading to a world overrun by robots and other advanced creations. Developed by Mundfish, this alternate-history shooter features a retro-futuristic landscape that blends sci-fi and supernatural elements. But other details about this strategy remain unclear.Atomic Heart, the latest single-player video game, has garnered attention for its intricate world and striking visual design. So the studio needs to “constantly run forward and develop.”Īs can be understood from the interview, Mundfish wants to achieve a 24/7 production cycle by building a large team distributed across various countries with different time zones. Some went to bed, others picked up from the latest checkpoint, so the process is taking no pauses.”īagratuni and Sedova noted that Mundfish now lacks more than 20 years of experience given that Western companies, which are now considered market leaders, started in the late 90s or early 2000s. However, they were quick to elaborate: “Obviously, the only option that will not harm our employees’ health is a global distributed team. One of the most ambiguous sections in the interview was when Bagratuni and Sedova mentioned that Mundfish’s goal is to “do 24-hour production, so that the development does not stop for a minute.” Out of context, this quote may indicate that the studio’s leaders encourage a crunch culture, forcing employees to work overtime to fulfill the company’s ambitions. For these purposes, Mundfish will open new offices in Amsterdam, Belgrade, and Singapore this year, in addition to its recently opened hub in Abu Dhabi.Right now, the studio employs more than 100 people and plans to increase the number of employees to 300 over the next year.“80% of Tencent’s investments are successful,” the studio’s founders said, adding that Mundfish couldn’t pass up the opportunity to work with such a partner.Mundfish’s cooperation with Nvidia, which initially helped the team make an RTX demo back in 2018, motivated other investors to trust in the company.According to Bagratuni, this is a “very correct strategy”, especially for a new IP, because it allows you to quickly reach millions of players. The studio started discussing a Game Pass deal with Microsoft in 2020.Here are the key takeaways from the conversation: Building a distributed team to develop games non-stopīagratuni and Evgenia Sedova, co-founder and CFO of Mundfish, shared more details about establishing partnerships with Microsoft, Tencent, and Nvidia, as well as the company’s business strategy in an interview with Durov’s Code published on March 16. It peaked at 38,469 concurrent players on Steam, where it currently has an 86% rating based on more than 14,000 reviews. Launched on February 21, Atomic Heart received positive to mixed reviews from critics, with an average score of 75/100 on Metacritic. The studio is also working on upcoming DLCs to the game, which should add new content and expand its story. In a follow-up tweet, Bagratuni noted that Mundfish is now focused on improving Atomic Heart. Our team has worked hard since 2017 to create a project that delivers the ultimate gaming experience, and we are delighted to see that Atomic Heart has resonated with gamers worldwide! /K70WajyOFM We are thrilled with the overwhelming response to our first game. So it is unclear how many units the game has sold so far. It is worth noting that the 5 million includes both players who purchased Atomic Heart and those who played it on Game Pass. “Our team has worked hard since 2017 to create a project that delivers the ultimate gaming experience, and we are delighted to see that Atomic Heart has resonated with gamers worldwide,” he wrote. Robert Bagratuni, CEO of Mundfish and game director of Atomic Heart, announced on March 21 that the game reached more than 5 million players in three weeks.
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